Figure Shop Simulator Version History Timeline
A chronological map of the Gnome Games shop sim from prologue to 1.0.
Use this timeline to orient guides that mention version-specific rules.
2025
- Jul 2025 — Prologue free app available for limited preview.
- 4 Aug 2025 — Figure Shop Simulator Early Access launches on Steam.
- Aug 2025 — Epic printers/figures and first decoration tools; Deck/gamepad and warehouse work.
- Sep–Oct 2025 — Shelf sets, decor expansions, related hotfixes.
- Nov 2025 — Achievements, printer workers, comments; stuck AI hotfixes.
- Dec 2025 — Winter set trio (Christmas, Plunder Crew, Mecha Core).
2026
- Feb 2026 — Online sales + Printer Engineer + economy rebalance (v0.7).
- Jun 2026 — Mystic Maidens Epic set and further expansions (v0.8).
- 10 Aug 2026 — 1.0 Out Now: worker settings, disable online sales, Music Player, night atmosphere (1.0 Release Guide).
How to read old videos
VODs from August 2025 may lack achievements, online sales, or engineer automation. Prefer post-v0.7 sources for automation advice, and always compare with Patch Notes.
Related
Review Hub, Staff Hub, Guides Hub.
Save continuity
Long Early Access saves generally carry forward, but always back up cloud saves before major patches. Large shops with slow end-of-day saves benefit from patience—do not force quit mid-save.
Video archaeology
Label any guide video with its approximate patch era in your head. Pre-achievement VODs still teach stocking. Pre-online VODs underteach order pressure. Pre-engineer VODs overstate Epic babysitting.
Using history with tools
When an achievement confuses you, check whether it existed at your video’s upload date. The Achievement Checklist assumes the modern 24-achievement list from the v0.5 era onward.
Session takeaway for Figure Shop Simulator Version History
Label old YouTube guides by patch era so automation tips stay trustworthy.
When this page stops answering your current bottleneck, jump to the linked sibling articles in the same category rather than rereading the entire wiki. Figure Shop Simulator rewards focused fixes: filament, shelves, staffing, or pricing—one lever per day usually beats five half-finished remodel projects.
Archaeology rules
Label videos by era: pre-achievement, pre-online, pre-engineer. Automation advice from August 2025 overstates Epic babysitting. Back up cloud saves before major patches, and never force-quit mid end-of-day save on large shops.
Use this timeline with the Achievement Checklist when unlock logic feels sticky across version boundaries.
Continuity advice
Long Early Access saves usually carry forward, yet backups are cheap insurance. Slow end-of-day saves on huge shops need patience—interrupting mid-save risks pain. Pair history reading with Review Hub if you are returning after months away and need a 1.0 reality check before relearning Epic rules.
Deep dive sidebar for Figure Shop Simulator Version History
Players searching for Figure Shop Simulator Version History usually arrive with a single pain point: empty shelves, slow Epic jobs, confusing staff, or uncertain prices. Answer that pain with one change, then measure popularity and cash across the next full day in Figure Shop Simulator. If both metrics improve, lock the habit. If not, read the sibling link that matches the new symptom instead of stacking five half-finished remodel projects.
For updates-version-history, write a three-line journal entry after the session: what you clicked, what resource stayed healthy, and what still broke. That journal becomes more valuable than rereading the entire wiki. Keep filament, warehouse trays, and auto refill as the universal foundation even when this page focuses elsewhere, because those three foundations silently support almost every advanced system from online orders to premium-only achievement pushes.
Finally, schedule a weekly review against Patch Notes so advice on Figure Shop Simulator Version History stays aligned with your live build. Early Access tips age quickly; 1.0 quality-of-life options can change how aggressively you chase automation. Unique closer for updates-version-history: lock today’s lesson into tomorrow’s opening checklist before buying more furniture.
Frequently Asked Questions
Quick answers to the most common questions.
What is the Steam app ID?
3604560 for the full game; 3858370 for Prologue.
Is Early Access over?
Yes—Steam shipped 1.0 on 10 August 2026 after Early Access from 4 August 2025.